Wednesday, January 25, 2017

Dungeons and Eagles Character Creation

Everyone has 200 points to spend. Every stat and skill you choose costs points. Some, like Deafness, cost negative points: if you take this trait, you get more points to spend, because the trait is going to impede you in some way.

The basic stats are ST (Strength), DX (Dexterity), IQ (Intelligence) and HT (Health). Will, Dodge and Hit Points are derived from these stats.

You get a 10 (the human average) for free. So a zero-point character has ST 10, DX 10, IQ 10, HT 10 and no skills.

Each additional level in a stat costs 10 points. So ST 12 costs 20, while DX 17 costs 70.
Stats above 20 are superhuman, and not normally allowed.

You will also want to get several SKILLS. Most are of Average difficulty, and cost 2 points per level. They are tied to DX or IQ; therefore, if you have DX 10, and you want Sword-12, it costs 4 points (2 levels above your DX). Mental skills are based on IQ, physical on DX.

Some useful skills include:

Alertness
Axe/Mace
Boating
Bow
Brawling
Dagger
Detect Lies
First Aid
Hiking
Jumping
Lance
Law
Leadership
Music
Naturalist (outdoor living)
Ride
Running
Sword
Stealth
Shield
Shortsword
Spear
Staff
Survival (outdoor survival)
Swimming
Tactics
Theology
Throwing
Tracking

If you plan to take 10 or more physical skills, it's probably cheaper to buy up your DX before buying skills.

The last category is ADVANTAGES. These are abilities you either have, or don't.

Some appropriate advantages are:

Blessed                          15      May re-roll one die twice per game
Charismatic                   10      May inspire others to resist fear
Detect Evil                    15      May attempt IQ roll to detect evil
Fearless                         20
Inspired                         15      Make Will roll to gain +5 on a particular task
Knighthood                    20     Legal enforcement powers and Status 6
Lay on Hands                30     May heal light wounds 3 times/day
Protection from Evil      30     If in a state of grace, cannot be harmed by evil magic
Rebuke Evil                   30     May present the Cross to drive back evil with a Will roll
Status                             30     You are from a powerful family which can equip and defend you
Steed                                5     Has a powerful loyal warhorse
Vigil                                20    May pray one solid night to obtain visions or contact angels

Code of Honor                        -15       Do not cheat, allow injustice, or accept an insult
Honest                                     -15       You may not break the law. Difficult in the Roman Empire!

Truthful                                   -10       You may not lie
Poverty                                    -20      You may not acquire equipment except through adventure.

EQUIPMENT is not acquired with points, but bought with money (unless you have Poverty). Your character starts with the equipment collected over a short career: chainmail, a shield, a horse, two weapons, a cross, and any special gear your skills require. If you have First Aid, you have a packet of linen bandages, for instance.

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