Trying to walk back to Rome, our heroes instead encounter Elebrion, castle of the Elves. Which is strange, as Elebrion is 500 miles in another direction.
Haldir Stormchandler greets his elder cousin. Pejorative the dragon greets him in reply. The DRAGON is welcome in the elves' home, but the rest of us ...
Elrond Halfelven comes and talks to us. He's a half-elf, so not as worried about polluting his spirit by conversing with mortals. He explains that Lolth has put a spell on us so that, no matter where we go, we end up here.
Actually, the spell was supposed to lead us to the fires of Mt. Etna on Sicily. But the elves stepped in and tangled it up so it led here instead.
They want the Sword of the Dawn so they can find the Runestaff. Vesuvius and Junius swear by sunwine that they will give the Runestaff to the Elves, once they and their people no longer need the Runestaff. And should 4002 AD come, and they be still alive, they have to hand it over then.
The Elves want the Runestaff because the universe is ending. In 4004 BC, the world was made. And it gradually became stronger, richer and more complex until the Year of Our Lord, when it began to decline. In 4004 AD, existence will end. They don't want to die; Brother Aquila tries to get them to see the inevitable rightness of death, but they don't want to hear it. But with the Runestaff, which tells the destiny of men, they might be able to find a way out.
In exchange, Elrond will accompany us on our quest for the Runestaff. He also consents to advise Junius on swordsmanship (although not with Junius' old iron sword, it being IRON) and Vesuvius on sorcery. He has a conversation about the souls of dwarves with Brother Aquila.
Meanwhile, Rosa asks an elf named Farstriker for archery tips, and shoots a fire giant from a mile away.
Fire giant? Yes, for Vartox and his gang are still following us, and the spell leads them inevitably to Elebrion. A fight erupts between Elf and Giant, evenly matched, but for the Romans who are on the Elves's side.
DECINQUE challenges the giants (actually, he's just trying to get a set of Elven garb, but the Elves are playing a joke on him) and survives, fighting three fire giants along with RETARIUS and JUNIUS. They kill Vartox, which isn't as hard as it might be, since he and half his gang are all struck by lightning from the sky!
Elrond gives Retarius a green cloak as light as the wind, for Retaria.
VESUVIUS discovers that when he casts spells in Elfland, the energy he expends is instantly restored! This leads him to use a whole lot of spells, destroying two fire giants. His Reverse Missiles spell takes out three archers, who run away, get toyed with by Bowenn's illusions, and eventually die.
Thursday, March 9, 2017
Thursday, March 2, 2017
Fire Giants and Brass Dragon
The Legion of the Cross defeats the Machine Beast, making so much noise and light that Verity and Aristocles are dazzled and incapacitated.
Meanwhile, the other group is fighting Frost Giants. Most of the Valerians rush over there and help, along with the wind-up Dwarf King statues wielding truly enormous stone weapons! The giants lose, although Bjern gets quite severely crushed and has to be healed. Brother Aquila also gets mangled, which is less commonplace.
With the healers out of energy and the Sword of the Dawn safe in hand, it's obviously time to venture deeper into the Dwarven halls, though perhaps not into the room labelled "Sudden Death." Bjern finds a brass dragon, which is willing to follow him in exchange for treats. What do brass dragons like to eat? Gold, mostly. Silver is nice too.
However, Retarius and Adelweiss have gone down another hallway, leading to a lower level full of Fire Giants! They agree to fight for first blood, to see if they will treat the humans like warriors or like vermin. Retarius' flashing sword cuts Chroxilar the Smallish Fire Giant, and he acknowledges defeat, but when called upon to "yield", he gets all upset and appeals to his boss, King Vartox.
"Vartox the Valiant! Vartox the Vanquisher! VARTOX the VOLCANO-SPLITTER!" he introduces himself.
"Wow, that's a pretty cool name," says some human. "Which volcano did you split?"
"THIS ONE!" he says, and strikes the stone with his axe.
The stone splits apart, vomiting steam and smoke and ash and lava. During the eruption, Retarius and Adelweiss leave.
Unfortunately, the commotion has brought the attention of some cave trolls, who attack. Vesuviius gets one to peer closely at his ring, then Dazzles him. The Troll, blaming his eyes, strikes his face repeatedly with a massive iron mace, while Vesuvius skirts around him.
Everyone makes it to the exit chamber, but before they can crawl into the dwarf tunnels leading out, the floor cracks open and flames shoot forth! Clearly King Vartox is coming after them, and he's not bothering to walk through the tunnels to do it!
Vesuvius summons a wall, but horizontally, to bridge the volcanic gap. Everyone hastens out.
Everyone, that is, except Bjern and his dragon, Thorgibar Pejorative. They're still there when Vartox arrives. Bjern uses the box the mordite came it to hurl it at Vartox! It hits his armor, which is not alive, and therefore bounces off, uselessly.
Bjern retreats. The giants, being way to big to fit into the tunnels, cannot pursue.
In the tunnels, Rosa warns of an enchantment. She cannot call out to her spider friend. Retarius thinks it may be Bowenn Ivorybow's doing, and says his name three times. Bowenn, indeed, replies.
Bowenn is invisible, but the dragon can smell him out, wearing, as he does, many pounds of gold and jewelry.
Bowenn demands the Sword of the Dawn. Retarius refuses; he plans to give it to the Cardinal. But once he establishes that the Cardinal is a mortal man, Bowenn is satisfied. The doom which threatens all that lives can wait a lifetime or two before the Sword is needed. He gives everyone leave to depart.
Before that, however, Rosa's spider friend suggests an alternative way out. He appeals to Lolth, Demon Queen of Spiders, to show them to safety, and indeed, she does. Brother Aquila confronts Lolth, endures her terror-attack without panicking, and throws holy salt on her. Lolth withdraws. This causes Rosa's spider friend, halfway to safety, to fall out of the air and get stabbed by Brother A. Rosa finds him, heals him, and carries him to safety. Yes, the spider.
One xp is awarded.
Meanwhile, the other group is fighting Frost Giants. Most of the Valerians rush over there and help, along with the wind-up Dwarf King statues wielding truly enormous stone weapons! The giants lose, although Bjern gets quite severely crushed and has to be healed. Brother Aquila also gets mangled, which is less commonplace.
With the healers out of energy and the Sword of the Dawn safe in hand, it's obviously time to venture deeper into the Dwarven halls, though perhaps not into the room labelled "Sudden Death." Bjern finds a brass dragon, which is willing to follow him in exchange for treats. What do brass dragons like to eat? Gold, mostly. Silver is nice too.
However, Retarius and Adelweiss have gone down another hallway, leading to a lower level full of Fire Giants! They agree to fight for first blood, to see if they will treat the humans like warriors or like vermin. Retarius' flashing sword cuts Chroxilar the Smallish Fire Giant, and he acknowledges defeat, but when called upon to "yield", he gets all upset and appeals to his boss, King Vartox.
"Vartox the Valiant! Vartox the Vanquisher! VARTOX the VOLCANO-SPLITTER!" he introduces himself.
"Wow, that's a pretty cool name," says some human. "Which volcano did you split?"
"THIS ONE!" he says, and strikes the stone with his axe.
The stone splits apart, vomiting steam and smoke and ash and lava. During the eruption, Retarius and Adelweiss leave.
Unfortunately, the commotion has brought the attention of some cave trolls, who attack. Vesuviius gets one to peer closely at his ring, then Dazzles him. The Troll, blaming his eyes, strikes his face repeatedly with a massive iron mace, while Vesuvius skirts around him.
Everyone makes it to the exit chamber, but before they can crawl into the dwarf tunnels leading out, the floor cracks open and flames shoot forth! Clearly King Vartox is coming after them, and he's not bothering to walk through the tunnels to do it!
Vesuvius summons a wall, but horizontally, to bridge the volcanic gap. Everyone hastens out.
Everyone, that is, except Bjern and his dragon, Thorgibar Pejorative. They're still there when Vartox arrives. Bjern uses the box the mordite came it to hurl it at Vartox! It hits his armor, which is not alive, and therefore bounces off, uselessly.
Bjern retreats. The giants, being way to big to fit into the tunnels, cannot pursue.
In the tunnels, Rosa warns of an enchantment. She cannot call out to her spider friend. Retarius thinks it may be Bowenn Ivorybow's doing, and says his name three times. Bowenn, indeed, replies.
Bowenn is invisible, but the dragon can smell him out, wearing, as he does, many pounds of gold and jewelry.
Bowenn demands the Sword of the Dawn. Retarius refuses; he plans to give it to the Cardinal. But once he establishes that the Cardinal is a mortal man, Bowenn is satisfied. The doom which threatens all that lives can wait a lifetime or two before the Sword is needed. He gives everyone leave to depart.
Before that, however, Rosa's spider friend suggests an alternative way out. He appeals to Lolth, Demon Queen of Spiders, to show them to safety, and indeed, she does. Brother Aquila confronts Lolth, endures her terror-attack without panicking, and throws holy salt on her. Lolth withdraws. This causes Rosa's spider friend, halfway to safety, to fall out of the air and get stabbed by Brother A. Rosa finds him, heals him, and carries him to safety. Yes, the spider.
One xp is awarded.
Tuesday, February 21, 2017
Vault of the Dwarves
ROCKY and IVAR, natural-born dwarves, explain the Dwarven Deeps to the Valerians. They have a map of their domain, which has been entirely overrun by monsters from deeper down. Frost Giants, mostly, but also some other horrors.
VESUVIUS the magician sneaks into the room where the Frost Giants lair. BJERN rolls a sphere of mordite, concentrated essence of death, which he stole from Fabulus Calamus' country estate. One of the giants picks it up, and poof, he's dead.
The others are scared, and one fires a ten-foot arrow into the darkness where the Romans are hiding. Retarius blocks it with his shield, which shatters, but saves everyone else.
The skeleton of the dead giant gets up, shedding his skin, and attacks the other giants. The skeleton has turned solid black, as though it had become solid mordite itself. Another giant dies, and his skeleton comes out, too. It's getting bad.
Vesuvius ducks into the next room along with ARISTOCLES the magician and VERITY the cleric. They meet a Rock Worm whose skin is harder than stone; they can't kill it, so Aristocles puts it to sleep and it falls into a pool of clarifying acid.
Then they encounter a hallway with statues of ancient Dwarven heroes. They come alive and menace the Romans, until Vesuvius gets them reminiscing about the good old days. They're happy to talk to him endlessly, especially when he asks leading questions. Problem solved. As long as the nice young man seems interested in their stories, they don't even mind if his friends go deeper into the dungeon.
Meanwhile, DECINQUE and BJERN jump the remaining panicked giants. Decinque almost kills one with a massive surprise attack, and BJERN tries to knock him over, which fails completely.
Then they pursue the fleeing giants into the tunnels. A rat bites BROTHER AQUILA, causing chills and fever, but he doesn't drop in his tracks, so it must be okay.
Back in the Hall of Heroes, our heroes encounter the Machine Beast, a robotic steam-powered dinosaur with a flamethrower and rock-breaking drill. Aristocles distracts it with an illusion, and they dart through, finding a room with a giant stone box. Breaking it open reveals a mirror-bright sword blade with no handle. Verity uses her cross as a handle and it lights up, revealing eight white-clad fighting men surrounding her.
One of them, who speaks a stilted form of literary Latin, says they are the Legion of the Cross, Christian warriors drawn from throughout time to defend the Faith. Verity sics them on the Machine Beast, and Shiro, a spacesuited jump trooper from the 22nd century, shoots it out with him. Only his plasma charges only hit armor, and the Machine Beast stabs through his armor with its rockbreaker!
One experience point is awarded.
VESUVIUS the magician sneaks into the room where the Frost Giants lair. BJERN rolls a sphere of mordite, concentrated essence of death, which he stole from Fabulus Calamus' country estate. One of the giants picks it up, and poof, he's dead.
The others are scared, and one fires a ten-foot arrow into the darkness where the Romans are hiding. Retarius blocks it with his shield, which shatters, but saves everyone else.
The skeleton of the dead giant gets up, shedding his skin, and attacks the other giants. The skeleton has turned solid black, as though it had become solid mordite itself. Another giant dies, and his skeleton comes out, too. It's getting bad.
Vesuvius ducks into the next room along with ARISTOCLES the magician and VERITY the cleric. They meet a Rock Worm whose skin is harder than stone; they can't kill it, so Aristocles puts it to sleep and it falls into a pool of clarifying acid.
Then they encounter a hallway with statues of ancient Dwarven heroes. They come alive and menace the Romans, until Vesuvius gets them reminiscing about the good old days. They're happy to talk to him endlessly, especially when he asks leading questions. Problem solved. As long as the nice young man seems interested in their stories, they don't even mind if his friends go deeper into the dungeon.
Meanwhile, DECINQUE and BJERN jump the remaining panicked giants. Decinque almost kills one with a massive surprise attack, and BJERN tries to knock him over, which fails completely.
Then they pursue the fleeing giants into the tunnels. A rat bites BROTHER AQUILA, causing chills and fever, but he doesn't drop in his tracks, so it must be okay.
Back in the Hall of Heroes, our heroes encounter the Machine Beast, a robotic steam-powered dinosaur with a flamethrower and rock-breaking drill. Aristocles distracts it with an illusion, and they dart through, finding a room with a giant stone box. Breaking it open reveals a mirror-bright sword blade with no handle. Verity uses her cross as a handle and it lights up, revealing eight white-clad fighting men surrounding her.
One of them, who speaks a stilted form of literary Latin, says they are the Legion of the Cross, Christian warriors drawn from throughout time to defend the Faith. Verity sics them on the Machine Beast, and Shiro, a spacesuited jump trooper from the 22nd century, shoots it out with him. Only his plasma charges only hit armor, and the Machine Beast stabs through his armor with its rockbreaker!
One experience point is awarded.
Thursday, January 26, 2017
The Rhine Cave
The CARDINAL has clues that put the Sword of the Dawn at the bend in the Rhine in Belgica, so that's where we're headed. ROSA leads the expedition on a path she knows which covers the 500 miles in half an hour. Because it's a shortcut.
BOWENN IVORYBOW, former Elvish ambassador, is making a red and gold tornado which snows colored snow. Why, he doesn't immediately say. We rush towards him and are assailed with a crystal tornado and barley stalks which grow actual dagger blades.
JUNIUS takes his ancient iron sword, whose hilt is the Cross, and calls IN HOC SIGNO VICTIS! The illusions vanish.
Bowenn says he is seeking the Sword of the Dawn for his patron. We don't want Crassus to have it, but he explains it isn't Crassus he is aiding. Rather, the Elves are facing their doom, and they hope the Sword will awaken the King Under the Mountain, the king of all Elves who went away a long time ago.
When Junius says we need the Sword to save our own people, and Bowenn cannot convince us that his people matter more than ours, he casts a spell to put us all in a stasis of time, while he goes ahead to find the Sword.
It takes many days for us to walk the half-mile to the hill where the Sword is hidden. There is a cave, cleared out recently, with a zombie dwarf inside. He takes some considerable hacking, but eventually falls.
Junius, Brother Aquila, and Retarius are alone, with the others lost in time. They find and defeat several living stalactites called ropers, and then Vesuvius arrives, one step behind them, which came out to several hours. They do not wait for the others, but press on, deeper into the tunnels in the hard rock under the hill ...
One experience point is awarded.
BOWENN IVORYBOW, former Elvish ambassador, is making a red and gold tornado which snows colored snow. Why, he doesn't immediately say. We rush towards him and are assailed with a crystal tornado and barley stalks which grow actual dagger blades.
JUNIUS takes his ancient iron sword, whose hilt is the Cross, and calls IN HOC SIGNO VICTIS! The illusions vanish.
Bowenn says he is seeking the Sword of the Dawn for his patron. We don't want Crassus to have it, but he explains it isn't Crassus he is aiding. Rather, the Elves are facing their doom, and they hope the Sword will awaken the King Under the Mountain, the king of all Elves who went away a long time ago.
When Junius says we need the Sword to save our own people, and Bowenn cannot convince us that his people matter more than ours, he casts a spell to put us all in a stasis of time, while he goes ahead to find the Sword.
It takes many days for us to walk the half-mile to the hill where the Sword is hidden. There is a cave, cleared out recently, with a zombie dwarf inside. He takes some considerable hacking, but eventually falls.
Junius, Brother Aquila, and Retarius are alone, with the others lost in time. They find and defeat several living stalactites called ropers, and then Vesuvius arrives, one step behind them, which came out to several hours. They do not wait for the others, but press on, deeper into the tunnels in the hard rock under the hill ...
One experience point is awarded.
Fire And a Wedding
On the first day of 855, JUNIUS marries SIGRID, cementing the alliance between Rome and the Isles du Loup.
In the cathedral, a mysterious man in shabby clothes is watching all the guests. RETARIUS questions him; his name is SPADICUS and he claims to know things. He also disappears whenever he strays beyond the cruciform core of the cathedral; this puts Retarius on guard.
SPADICUS says he has spread a song throughout Rome to warn its champions to find weapons of power to defeat the Enemy of all humanity. He can speak freely inside the cathedral, where the Enemy cannot hear, but outside, he has to use code. The song is a good code because the Enemy, being in rebellion, cannot hear the Symphony clearly.
Retarius: Are you used to making no sense at all?
Spadicus: (sigh) Yeah, it's getting familiar.
ROSA hears the song and follows it to a small niche, where she perceives a rainbow glass hummingbird singing the song. She is able to follow the complete song, whose words are:
In the cathedral, a mysterious man in shabby clothes is watching all the guests. RETARIUS questions him; his name is SPADICUS and he claims to know things. He also disappears whenever he strays beyond the cruciform core of the cathedral; this puts Retarius on guard.
SPADICUS says he has spread a song throughout Rome to warn its champions to find weapons of power to defeat the Enemy of all humanity. He can speak freely inside the cathedral, where the Enemy cannot hear, but outside, he has to use code. The song is a good code because the Enemy, being in rebellion, cannot hear the Symphony clearly.
Retarius: Are you used to making no sense at all?
Spadicus: (sigh) Yeah, it's getting familiar.
ROSA hears the song and follows it to a small niche, where she perceives a rainbow glass hummingbird singing the song. She is able to follow the complete song, whose words are:
Bring fire, bring storm, bring light, bring steel.
The Sword of the Dawn,
The Mad God’s Amulet,
And the Jewel in the Skull
Mark the Way to the Runestaff
Which Marks the Destiny of Men.
Bring fire, bring storm, bring light, bring steel.
The bird doesn't know what any of that means ... it's just a song. Rosa befriends the bird, which sings joyously until she can't forget the song even if she wants to.
Rosa approaches the CARDINAL afterwards. He has heard of the objects in the song; they are pre-Christian, indeed, probably pre-pagan artifacts of great importance.
VESUVIUS notices smoke in the air and follows it outside. BROTHER AQUILA, BJERN, and SYLVIA are already running to the Temple of Janus, where there is a huge fire.
Indeed, the priests who attend the Temple are all dead, burned in their tracks. Both doors of the temple, front and back, are open, and flames roar from within. As they approach, additional flames lick down the roads, burning up the firemen who come to put it out. Unlike most fires, this one knows how to defend itself!
BJERN glances inside and sees GAIUS PROCELLUS, the Fire Mage of the Temple of Elemental Evil, within. Procellus emerges and manically demands to know how BJERN will survive when he, Procellus, sets the buildings on either side of him ablaze! Bjern runs forward and cuts Procellus using the Axe of the Apostles, which he borrowed from the Order of St. Michael.
Cut (and arrow-shot), Procellus swells up to giant size, throwing flames far and wide. Brother A rebukes him, Bjern cuts him, Sylvia shoots holes in him, and Vesuvius wonders whether he's using a simple flame charm amped up, or some kind of elemental summoning.
Eventually the Romans punch so many holes in Procellus that the fire roaring within him rages loose, spraying everywhere and setting everything on fire. The Fire Mage may be gone, destroyed!
Junius, recently elected Pontifex of Mars, was supposed to be there at the New Years' feast, but decided to get married in a church instead. Thus, he is the only one of the pontifices still alive. But he has a mission in Belgica, so he leaves his wife, Sigrid, the very recently converted Norse pagan, in charge of all the civic temples of Rome. What's the worst that could happen?
One xp is awarded.
One xp is awarded.
Wednesday, January 25, 2017
Dungeons and Eagles Character Creation
Everyone has 200 points to spend. Every stat and skill you choose costs points. Some, like Deafness, cost negative points: if you take this trait, you get more points to spend, because the trait is going to impede you in some way.
The basic stats are ST (Strength), DX (Dexterity), IQ (Intelligence) and HT (Health). Will, Dodge and Hit Points are derived from these stats.
You get a 10 (the human average) for free. So a zero-point character has ST 10, DX 10, IQ 10, HT 10 and no skills.
Each additional level in a stat costs 10 points. So ST 12 costs 20, while DX 17 costs 70.
Stats above 20 are superhuman, and not normally allowed.
You will also want to get several SKILLS. Most are of Average difficulty, and cost 2 points per level. They are tied to DX or IQ; therefore, if you have DX 10, and you want Sword-12, it costs 4 points (2 levels above your DX). Mental skills are based on IQ, physical on DX.
Some useful skills include:
Alertness
Axe/Mace
Boating
Bow
Brawling
Dagger
Detect Lies
First Aid
Hiking
Jumping
Lance
Law
Leadership
Music
Naturalist (outdoor living)
Ride
Running
Sword
Stealth
Shield
Shortsword
Spear
Staff
Survival (outdoor survival)
Swimming
Tactics
Theology
Throwing
Tracking
If you plan to take 10 or more physical skills, it's probably cheaper to buy up your DX before buying skills.
The last category is ADVANTAGES. These are abilities you either have, or don't.
Some appropriate advantages are:
The basic stats are ST (Strength), DX (Dexterity), IQ (Intelligence) and HT (Health). Will, Dodge and Hit Points are derived from these stats.
You get a 10 (the human average) for free. So a zero-point character has ST 10, DX 10, IQ 10, HT 10 and no skills.
Each additional level in a stat costs 10 points. So ST 12 costs 20, while DX 17 costs 70.
Stats above 20 are superhuman, and not normally allowed.
You will also want to get several SKILLS. Most are of Average difficulty, and cost 2 points per level. They are tied to DX or IQ; therefore, if you have DX 10, and you want Sword-12, it costs 4 points (2 levels above your DX). Mental skills are based on IQ, physical on DX.
Some useful skills include:
Alertness
Axe/Mace
Boating
Bow
Brawling
Dagger
Detect Lies
First Aid
Hiking
Jumping
Lance
Law
Leadership
Music
Naturalist (outdoor living)
Ride
Running
Sword
Stealth
Shield
Shortsword
Spear
Staff
Survival (outdoor survival)
Swimming
Tactics
Theology
Throwing
Tracking
If you plan to take 10 or more physical skills, it's probably cheaper to buy up your DX before buying skills.
The last category is ADVANTAGES. These are abilities you either have, or don't.
Some appropriate advantages are:
Blessed 15 May re-roll one die twice per game
Charismatic 10 May inspire others to resist fear
Detect Evil 15 May attempt IQ roll to detect evil
Fearless 20
Inspired 15 Make Will roll to gain +5 on a particular task
Knighthood 20 Legal enforcement powers and Status 6
Lay on Hands 30 May heal light wounds 3 times/day
Protection from Evil 30 If in a state of grace, cannot be harmed by evil magic
Rebuke Evil 30 May present the Cross to drive back evil with a Will roll
Status 30 You are from a powerful family which can equip and defend you
Steed 5 Has a powerful loyal warhorse
Vigil 20 May pray one solid night to obtain visions or contact angels
Code of Honor -15 Do not cheat, allow injustice, or accept an insult
Honest -15 You may not break the law. Difficult in the Roman Empire!
Truthful -10 You may not lie
Poverty -20 You may not acquire equipment except through adventure.
EQUIPMENT is not acquired with points, but bought with money (unless you have Poverty). Your character starts with the equipment collected over a short career: chainmail, a shield, a horse, two weapons, a cross, and any special gear your skills require. If you have First Aid, you have a packet of linen bandages, for instance.
Tuesday, January 10, 2017
The Rivals
The Crassus team starts attacking the Valerian team, but then the fountains produce water elementals. Those run over lots of Roman soldiers, but also infuse the soil with elemental water which brings forth monsters! Ogres, four-armed tusked swordsmonsters, giant insects, etc.
Both teams and the remaining Romans fight the monsters. A cross scratched onto the fountains prevents further monsterism.
Once the fighting is over, the mysterious White General of the Crassians shows his face for a moment to Junius. Junius decides to trust him. The two parties agree to race through the mansion, grabbing all they can.
Rosa finds a huge chessboard with hundreds of figures representing powerful leaders and monsters. And for some reason, there are models of all of the dungeoneers except for Retarius. Rosa uses juice from the fruit of the tree of life to bring the model of a wizard partially to life. The wizard turns out to be Bowenn, who doesn't like that at all and destroys the model. This makes Bowenn die, but he gets better, because elf.
Junius finds a miraculous machine that makes whatever you ask for, but then stops working. He tricks the Crassians into going there, hoping to waste their time. They don't have an engineer, but they do discover that you have to put matter into one end of the machine, ask for what you want, and an equal weight of material will be given at the other end. So it cannot make gold out of nothing, but it can turn rocks into gold, carpeting into silver, art and goblets and loose wall boards into tasty pigeon pies, and so forth. His plan succeeds; the Crassians spend all their time at the machine. But they also get all sorts of stuff; the Black Mouser, their thief, is seen leaving with a pillowcase full of diamonds.
Rosa finds a nightmare, which tries to carry her to Hell, and a pegasus, which carries her off into the sky. She sees a huge fireball approaching from the Alps, with a seated man in it.
She warns everyone, and they withdraw with cartloads of loot. The Crassus team teleports to safety, presumably. The fireball blows up the mansion, all of it, and burns down the Tree of Life planted outside.
However, Rosa returns after the Man In The Fireball leaves, digs up the undamaged roots of the Tree of Life, and brings a cutting away with her.
Both teams and the remaining Romans fight the monsters. A cross scratched onto the fountains prevents further monsterism.
Once the fighting is over, the mysterious White General of the Crassians shows his face for a moment to Junius. Junius decides to trust him. The two parties agree to race through the mansion, grabbing all they can.
Rosa finds a huge chessboard with hundreds of figures representing powerful leaders and monsters. And for some reason, there are models of all of the dungeoneers except for Retarius. Rosa uses juice from the fruit of the tree of life to bring the model of a wizard partially to life. The wizard turns out to be Bowenn, who doesn't like that at all and destroys the model. This makes Bowenn die, but he gets better, because elf.
Junius finds a miraculous machine that makes whatever you ask for, but then stops working. He tricks the Crassians into going there, hoping to waste their time. They don't have an engineer, but they do discover that you have to put matter into one end of the machine, ask for what you want, and an equal weight of material will be given at the other end. So it cannot make gold out of nothing, but it can turn rocks into gold, carpeting into silver, art and goblets and loose wall boards into tasty pigeon pies, and so forth. His plan succeeds; the Crassians spend all their time at the machine. But they also get all sorts of stuff; the Black Mouser, their thief, is seen leaving with a pillowcase full of diamonds.
Rosa finds a nightmare, which tries to carry her to Hell, and a pegasus, which carries her off into the sky. She sees a huge fireball approaching from the Alps, with a seated man in it.
She warns everyone, and they withdraw with cartloads of loot. The Crassus team teleports to safety, presumably. The fireball blows up the mansion, all of it, and burns down the Tree of Life planted outside.
However, Rosa returns after the Man In The Fireball leaves, digs up the undamaged roots of the Tree of Life, and brings a cutting away with her.
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